Door Math

In DignFight, doors can give you a big advantage. I prefer traps, but that's not the point.

It's really important that you understand how to calculate your bonuses with doors, otherwise, you may be severely disappointed. Most of this is covered in the official DignFight forums.

Let's use an imaginary dungeon that is 200 fields big. Let's also imagine that you have enough creatures to give you coverage of 100. 100 coverage in a 200-field dungeon equals 50% coverage.

Now, we tinker 1 Wooden Gate. The Wooden Gate gives us a +5% coverage bonus. This does NOT mean that you will have 55% coverage after tinkering 1 Wooden Gate.

The gate bonus is calculated like this: receive +5% bonus based on your current creature coverage. Our coverage is 100 fields. A 5% bonus is only +5 fields. 55 coverage in a 200-field dungeon equals 52.5% coverage (this will probably be rounded up to 53%).

Not impressed? Neither am I. But think about this. If you recruit 12 more Salamanders and eventually get coverage of 148 fields, your +5% bonus becomes 7.4 fields. Oooh, exciting, isn't it?! You paid the same price for the door, but now your Wooden Gate is giving you a bigger defense bonus.

Defense bonuses from multiple doors are added together. 1 Wooden Door gives you +5% bonus, 2 Wooden Doors gives you a +7% bonus. Tinkering many of the same door gets expensive and the bonus is not as good. Your best strategy for using multiple doors is to build one of each type of door. You will combine the best bonus of each door and end up with: wood, reinforced, steel, magic, and secret gate with a combined coverage bonus of +55%. Not bad for only 5 doors.

Just for practice, if your creatures cover 100 fields of your 200-field dungeon:

  • What would your field coverage be after adding the 5 doors from the previous example?
  • What would your coverage percentage be with these 5 doors?

Post a comment with your answer.

Attack Strategies

With my walkthrough account, I've decided to take it slow. Getting into the Top 100 isn't very important to me as it was with my first account on the English server. As I have mentioned in previous posts, one of my goals with the walkthrough account is to train a few squads to level 10 before upgrading my rooms further.

I'm going to outline my dungeon strategy and my attack strategy. Hopefully, some of you will find this useful.

  • My German server account is at about rank 2300
  • I have 10 training slots
  • Maximum creature level is 10
  • Defense is not very important to me right now
  • Except for Chicken Farms and Sleeping Quarters, I don't intend to upgrade my dungeon until I have at least twelve level 10 Dark Elves
  • I hate Internet Explorer (version 6 AND 7)

The setup:
I typically need 3 browser tabs to get enough surveillance information.
  1. Attack Screen
  2. My recent Attack reports
  3. The high score list of Keepers near me

Before I decided to start attacking, I made sure that my creatures were leveled up (for me this was level 10). Once I started attacking, it is better to attack regularly. Skipping a few days can have consequences (I'll get into this later).

From the high score list, make a list of Keepers near you with lots of gold. I prefer 200 points of more, but I will go as low as 100 points. If your target has anything less than that, your chances of bringing back a lot of gold are SLIM!!

I also check my recent attack reports. It's good to remember Keepers that have no defense. It's also wise to remember Keepers that have good defense, don't waste time trying to scout them again. Use the search function to see if you have recently attacked your target list.

Deciding the best targets...The 2 indicators that I use to find a good target are Battle Points and Creature Points. Keepers with low Battle Points, don't have much fighting experience. Keepers with low Creature Points USUALLY don't have good defense. Some Keepers with low Creature Points actually have the BEST defense, so be careful.

Once you have found a tempting target, it's time for reconnaissance. Forget Evil Eye! It's a waste of money! Research it to get your spells/traps, but I never use it to scout enemies. Hire 1 glowworm for 300 gold, put it in a 1 creature group and attack one of your targets. If it gets through, you have 10 gold. Follow-up with an attack with your Devilers (you shouldn't be attacking with anything except Devilers).

If your glowworm runs into defense, it's definitely dead. BUT, take a look at what he runs into. If the opponents are low level, attack with your Devilers anyway. If your opponent has a Defense Bonus, think before you send in your Devilers.

+5% chance to hit = target has 50% - 74% coverage
+10% chance to hit = target as 75% - 99% coverage
+15% chance to hit = target as 100%+ coverage

I still attack if my target is getting a +5% bonus.
Using a glowworm (300 gold) to scout is cheaper than a level 3 Evil Eye (348 gold). My glowworms usually last for more than 1 attack. They bring back 10 gold quite often, and they are GUARANTEED to detect 0% defense.

The magic is seeing the phrase "Muahahaha, the enemy is a WORM! You were able to enter the enemy dungeon with no resistance and looted XX". This means that your target does not have ANY defense. Send in your Devilers right away. If you're feeling confident, send in your Imps too! Believe me, it feels great when your Imps come back with 1000+ gold!!! Muahahaha!!

* I take no responsibility for you losing Imps. I have made multiple attacks with my level 5 Imps and none of my Imps have ever taken any damage since I started following this strategy. Your results may vary.

I have no fear of repeatedly attacking the same Keeper. If a Keeper has zero defense and if he is near me for 2-3 days, he can expect to get hit at least 2-3 time per day (sometimes more often). It's easy money.

When your Devilers return, be sure to HEAL them. You worked hard to train them, don't lose any of them because you got careless. Check out who is in attack range and repeat the whole process. Sometimes, it is a good idea to spend some money on training so that your rank drops back down and you can keep attacking a good target.

About attacking regularly...It's good to attack regularly so that you constantly know who is a good target near you. The consequence of not attacking regularly is that you will have to spend MORE money on glowworms to probe your potential targets.

That's about it. This has worked well for me and it should be a profitable strategy for you also. If somebody out there wants to experiment with attacking Keepers with a high Battle Score or if you have any comments on how I interpret Creature Scores, go ahead and post a comment. High Battle Scores might mean that the only thing that person is doing is attacking. Just because they attack a lot does not mean that their defense is any good. Likewise, a very high Creature Score often means that a Keeper has lots of low-level creatures. It's fun to kill 3 or 4 low-level creatures in one attack. Muahahaha!!

Time to Catchup

It's been almost 2 weeks since my last post. I've forgotten when I posted the last set of stats. The trip I took was awesome, then there was school...so much to do, so little time.

The Top 100 section of the High Score List seems to be slowly creeping up without me. My main account on the English server just dropped out of the Top 100 this week. I've been slacking on my gold digging for a while. It gets pretty expensive to level up a whole squad of creatures...

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