Reading a Dungeon Score

Here's an interesting strategy tip for you. This tip works better for lower level Keepers, up until you build a Training Room.

Before the Training Room arrives, all creatures are stuck at level 1. By looking at their Dungeon Score, the type of creatures that a Keeper has is VERY predictable. In fact, by looking at somebody's Creature Score, you also get an idea of how many creatures a Keeper has (we'll save that for another post).

The following is the minimum dungeon points required to recruit a specific creature.

Glowworm 190
Goblin 880
Salamander 2025
Wizard 4930
Deviler 6530
Troll 9430
Dark Elf 10730
Black Rider 20480

If a Keeper has LESS than the points listed, they can NOT recruit the listed creature. Most beginning players will only upgrade their rooms far enough to get their next upgrade - to recruit a new creature or to build the next room. This strategy leads to a very predictable dungeon composition.

example: If you have Salamanders and one of your neighbors has a dungeon score less than 2025, you can be sure that the best defense they have is goblins.

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