When the Spells, Doors, and Traps update went into effect at DignFight, a whole new world of gold-spending opened up. Wizards, Libraries, Trolls, and Workshops are now an important part of the game.

Each spell, door, and trap needs to be researched by a wizard(s). Once a spell's research is complete, it can be cast from the Attack screen. After a door or trap is researched, trolls have to tinker it (build it) in your Workshop. After your new door/trap is tinkered, you have to assign it as an Active Trap.

As you build a larger Library, the number of Wizards that you can have researching increases. As you build a larger Workshop, the number of Trolls that you can have tinkering increases AND the number of active traps that you can have also increases.

There are 2 types of traps: The Barricade and all of the Doors are considered Passive, their bonuses will always be in effect when you defend your dungeon. The rest of the traps are considered Active, each time you are attacked, one of your active traps will be chosen and it's effects will be applied to the attacking forces. If you have activated more than one of the same trap, refer to our tables to see how their effects "stack".

Example:
Let's say you have 2 Wooden Gates, 2 Watchers, and 1 Poisonous Gas Trap. The 2 Wooden Gates will always affect your defenses and will combine to give you a +7% field coverage bonus. Each time you are attacked, one of your active traps will be randomly chosen. If the Watchers are chosen, the attacking forces will suffer 2-3 damage to 2 creatures. If the Poisonous Gas Trap is chosen, the attacking forces will suffer 1-3 damage to 1 creature. Only one active trap will take effect each time you defend your dungeon.

Combat spells cancel your active traps
. You will receive the bonus of your combat spell and your passive traps, but you will not receive any bonuses from active traps during defensive combat. After the spell's time limit is reached, you will lose the bonuses of the combat spell (obviously) and one of your active traps will take effect each time you defend your dungeon.

2 comments:

Do diferent doors cooperate? Will a magic and a secret door give me 33% more coverage?

February 15, 2008 at 8:59 AM  

Won't traps make impossible to lead profitable attacks against a highly developed player?

February 15, 2008 at 9:05 AM  

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