Trap Damage Analysis

Now that the damage charts of most of the traps have been revealed, it's time to take a look at effectiveness. The cost of building traps will vary a lot, depending on how many wizards researched it and how many trolls are used to tinker each one. Don't forget that the more traps you have, the more expensive it becomes to tinker the next one...<sarcasm>that makes TOTAL sense, since your trolls are going to need MORE money to make the 12th trap...the more quantities you mass produce, the more expensive is becomes.</sarcasm>

The Indy Trap immediately caught my eye because it damages all 12 opponents with only 1 trap!! After doing some calculations, the Indy Trap is surprisingly, not the best trap for causing damage.

If you can afford the 25x25 Workshop necessary to support 12 active traps, then this post may be an interesting read.

Nest of Thorns is the winner in my book. It's relatively low on the tech tree, it's cheaper to tinker than the Trigger Trap and regardless of the quantity of active traps, it averages about the same amount of damage as the Trigger Trap.

The Poisonous Gas and Trigger trap are tied for 2nd place. Both attainable and both do more average damage than the Indy Trap.

The dream trap is the Fire Trap. With a build cost of nearly 20,000 gold per Troll for the 12th trap, it will be pricey. But you cannot argue with a minimum damage of 204.

1 comments:

I won't say, it wise to calculate only #12 trap. (More is not possible?) It's a long time till you get 12 traps, 3-4 traps are in a reachable distance.

January 13, 2008 at 2:32 PM  

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