You may have noticed the new color scheme. I was experiencing long load times from my computer and decided to get rid of some of the fancy Blogger In Draft features that I was playing around with.
Somewhere in that process, comment posting was disabled. It was probably a template problem and it appears to be fixed now. If you still cannot post a comment, let me know...umm, by posting a comment...HAHA!
Or you can just send me an e-mail at dignfight(at)gmail(dot)com or message me on the English server - moxSapphyre.
BTW: any comments on the black background and grey text? I like the darker theme, but readability doesn't seem as good as black text on a white background.
Labels: News
Here is a spell that has great potential. I'm not much of an attacker and I haven't studied the numbers enough, but Wall of Fire looks like a great way to increase the damage that you do in combat.
This spell costs a lot more time and money to research than Berserker. It costs nearly twice as much to cast as Berserker, but Wall of Fire will always do damage to every enemy creature. By the time you can use this spell, you should only be attacking with level 15 creatures (94% chance to hit) and your creatures should be hitting almost every time. My point is, that if your creature misses, Berserker won't do any extra damage. Whether your creature hits or not, Wall of Fire will always do damage to the enemy.
Casting a high-level Wall of Fire for 4000-5000 gold gets you a 2-3 hour attack window. I'll let you figure out whether or not you can turn a profit with this spell.
Description: All enemy creatures on battlefield suffer X damage.
Level | Research Time (hours) | Research Cost | Requirements | Casting Cost (gold) | Duration (h:m:s) | X |
---|---|---|---|---|---|---|
1 | 1000 | 1500/Wizard | Berserker lvl 5, Lightning Strikelvl 5, Library 13x13 | 1500 | 1:00:00 | 1-2 |
2 | 2000 | 3000/Wizard | Wall of Fire lvl 1 | 2121 | 1:24:51 | 1-3 |
3 | 3000 | 45000/Wizard | Wall of Fire lvl 2 | 2598 | 1:43:55 | 2-3 |
4 | 4000 | 6000/Wizard | Wall of Fire lvl 3 | 3000 | 2:00:00 | 2-4 |
5 | 5000 | 7500/Wizard | Wall of Fire lvl 4 | 3354 | 2:14:09 | 2-4 |
6 | 6000 | 9000/Wizard | Wall of Fire lvl 5 | 3674 | 2:26:58 | 2-5 |
7 | 7000 | 10500/Wizard | Wall of Fire lvl 6 | 3969 | 2:38:44 | 3-5 |
8 | 8000 | 12000/Wizard | Wall of Fire lvl 7 | 4243 | 2:49:42 | 3-6 |
9 | 9000 | 13500/Wizard | Wall of Fire lvl 8 | 4500 | 3:00:00 | 3-6 |
10 | 10000 | 15000/Wizard | Wall of Fire lvl 9 | 4743 | 3:09:44 | 3-6 |
11 | 11000 | 16500/Wizard | Wall of Fire lvl 10 | 4975 | 3:18:59 | 3-7 |
12 | 12000 | 18000/Wizard | Wall of Fire lvl 11 | 5196 | 3:27:51 | 3-7 |
Labels: DignFight Spells
This is what happens when you don't scout. If you don't know what the Keepers around you are up to, how can you expect to make a profit by attacking?
Keep in mind that this attack takes place in the Top 100 on the English server. What in the world was he thinking attacking with level 6 creatures?
- Scout a little. Use a Glowworm to attack each potential target once (see puzzle #4). A Glowworm only costs 300 gold and will detect 0% defense ALL the time.
- After you scout, attack with appropriately leveled creatures. Gronk9 could have very easily lost 3 more Devilers. That would have been expensive and time-consuming to replace. Notice the damage difference, his creatures took 5x more damage than my defenders took.
- At least Gronk9 attacked with a full squad of Devilers. A squad of mixed creature types would have resulted in more deaths.
Labels: Puzzles
Call me narrow-minded, but I really do not see the value in a spell that damages EVERY creature on the battle field. This reminds me of Pestilence from Magic: The Gathering, maybe if there was another spell that you can combo with, Earthquake might be useful, but I just don't see it.
Description: ALL creatures (including yours) on the battlefield suffer X damage.
Level | Research Time (hours) | Research Cost | Requirements | Casting Cost (gold) | Duration (h:mm:ss) | X |
---|---|---|---|---|---|---|
1 | 900 | 1000/Wizard | ??? | 1000 | 1:00:00 | 1-2 |
2 | 1800 | 2000/Wizard | Earthquake lvl 1 | 1414 | 1:24:51 | 1-3 |
3 | 2700 | 3000/Wizard | Earthquake lvl 2 | 1732 | 1:43:55 | 2-3 |
4 | 3600 | 4000/Wizard | Earthquake lvl 3 | 2000 | 2:00:00 | 2-4 |
5 | 4500 | 5000/Wizard | Earthquake lvl 4 | 2236 | 2:14:09 | 2-4 |
6 | 5400 | 6000/Wizard | Earthquake lvl 5 | 2449 | 2:26:58 | 2-5 |
7 | 6300 | 7000/Wizard | Earthquake lvl 6 | 2646 | 2:38:44 | 3-5 |
8 | 7200 | 8000/Wizard | Earthquake lvl 7 | 2828 | 2:49:42 | 3-6 |
9 | 8100 | 9000/Wizard | Earthquake lvl 8 | 3000 | 3:00:00 | 3-6 |
10 | 9000 | 10000/Wizard | Earthquake lvl 9 | 3162 | 3:09:44 | 3-6 |
11 | 9900 | 11000/Wizard | Earthquake lvl 10 | 3317 | 3:18:59 | 3-7 |
12 | 10800 | 12000/Wizard | Earthquake lvl 11 | 3464 | 3:27:51 | 3-7 |
Labels: DignFight Spells
Heh, this is yet another attack by my favorite attacker. If it wasn't for Gronk9, this article series would not have lasted this long. ;)
Bring it on. What's wrong with this? What would you have done differently? Or how would you have avoided making this kind of attack?
Labels: Puzzles
Rather than say that this week's puzzle was wrong, it was a good example of a common bad habit.
Don't mix creature types. Notice how the only attacking creatures that took damage are the Dark Elves. My Dark Elves have a certain attack priority: Sprinter, Battle Supporter, Blocker, Flanker.
Dark Elves are Battle Supporters, Devilers and Trolls are Blockers...the Dark Elves will take ALL of the combat damage. The next target priority will not take any damage until all of the Battle Supporters are dead. When you mix creature types, a small number of your battle squad will end up taking all of the damage. This is a great way to "execute" some of your own creatures.
mame81's Dark Elves have less than 20 hit points left. This not too bad, but should be a warning to you NOT to attack again, otherwise you risk losing a Dark Elf.
One the other hand, I was very surprised to see that 3 level 9 Dark Elves can take all of the damage from a full squad of level 10 Dark Elves and still survive. In my experience, a full squad of creatures can survive combat against a full squad of the same creatures even if they are 5 levels higher (without any spells or traps). example: a squad of level 9 Dark Elves should be able to survive combat against a full squad of level 14 Dark Elves. Your mileage may vary, post a comment if you think differently.
Labels: Puzzles
I'm not a big fan of spells. Most of them are just too expensive to research, expensive to cast and I don't see much value in using them. Except for Berserker.
My lack of interest in spells has delayed the posting of spell information. All of this stuff has been on TheEliteImps public forum for a long time, but I didn't update Lightning Strike on this blog until today.
Labels: DignFight Spells
This week's puzzle is more of a conversation piece. There are a handful of things that can be learned from this screenshot, be sure to leave your thoughts as a comment.
Labels: Puzzles