Showing posts with label DignFight Traps. Show all posts
Showing posts with label DignFight Traps. Show all posts

Trap Damage Analysis

Now that the damage charts of most of the traps have been revealed, it's time to take a look at effectiveness. The cost of building traps will vary a lot, depending on how many wizards researched it and how many trolls are used to tinker each one. Don't forget that the more traps you have, the more expensive it becomes to tinker the next one...<sarcasm>that makes TOTAL sense, since your trolls are going to need MORE money to make the 12th trap...the more quantities you mass produce, the more expensive is becomes.</sarcasm>

The Indy Trap immediately caught my eye because it damages all 12 opponents with only 1 trap!! After doing some calculations, the Indy Trap is surprisingly, not the best trap for causing damage.

If you can afford the 25x25 Workshop necessary to support 12 active traps, then this post may be an interesting read.

Nest of Thorns is the winner in my book. It's relatively low on the tech tree, it's cheaper to tinker than the Trigger Trap and regardless of the quantity of active traps, it averages about the same amount of damage as the Trigger Trap.

The Poisonous Gas and Trigger trap are tied for 2nd place. Both attainable and both do more average damage than the Indy Trap.

The dream trap is the Fire Trap. With a build cost of nearly 20,000 gold per Troll for the 12th trap, it will be pricey. But you cannot argue with a minimum damage of 204.

When the Spells, Doors, and Traps update went into effect at DignFight, a whole new world of gold-spending opened up. Wizards, Libraries, Trolls, and Workshops are now an important part of the game.

Each spell, door, and trap needs to be researched by a wizard(s). Once a spell's research is complete, it can be cast from the Attack screen. After a door or trap is researched, trolls have to tinker it (build it) in your Workshop. After your new door/trap is tinkered, you have to assign it as an Active Trap.

As you build a larger Library, the number of Wizards that you can have researching increases. As you build a larger Workshop, the number of Trolls that you can have tinkering increases AND the number of active traps that you can have also increases.

There are 2 types of traps: The Barricade and all of the Doors are considered Passive, their bonuses will always be in effect when you defend your dungeon. The rest of the traps are considered Active, each time you are attacked, one of your active traps will be chosen and it's effects will be applied to the attacking forces. If you have activated more than one of the same trap, refer to our tables to see how their effects "stack".

Example:
Let's say you have 2 Wooden Gates, 2 Watchers, and 1 Poisonous Gas Trap. The 2 Wooden Gates will always affect your defenses and will combine to give you a +7% field coverage bonus. Each time you are attacked, one of your active traps will be randomly chosen. If the Watchers are chosen, the attacking forces will suffer 2-3 damage to 2 creatures. If the Poisonous Gas Trap is chosen, the attacking forces will suffer 1-3 damage to 1 creature. Only one active trap will take effect each time you defend your dungeon.

Combat spells cancel your active traps
. You will receive the bonus of your combat spell and your passive traps, but you will not receive any bonuses from active traps during defensive combat. After the spell's time limit is reached, you will lose the bonuses of the combat spell (obviously) and one of your active traps will take effect each time you defend your dungeon.

Description: Y enemy creatures suffer X points of damage

Fire Trap
# of Traps Research Time (in hours) Research Costs RequirementsTinker Time (in hours) Tinker Costs X
1?6000/Wizard

Library 13x13,
Workshop 14x14,
Lightning Trap

?6000/Troll1*(5-7)
2   ?6000/Troll2*(7-10)
3   ?8485/Troll3*(9-12)
4   ?10392/Troll4*(10-14)
5   ?12000/Troll5*(11-16)
6   ?13416/Troll6*(12-17)
7   ?14697/Troll7*(13-19)
8   ?15875/Troll8*(14-20)
9   ?16971/Troll9*(15-21)
10   ?18000/Troll10*(16-22)
11   ?18974/Troll11*(17-23)
12   ?19900/Troll12*(17-24)


Note: As you build more of the same Door or Trap, the Tinker time and cost increases.

Description: Y enemy creatures suffer X points of damage

Lightning Trap
# of Traps Research Time (in hours) Research Costs RequirementsTinker Time (in hours) Tinker Costs Y(X)
1?4500/Wizard

Library 11x11,
Workshop 12x12,
Indy Trap

?4500/Troll1*(3-5)
2   ?4500/Troll2*(4-7)
3   ?6364/Troll3*(5-9)
4   ?7794/Troll4*(6-10)
5   ?9000/Troll5*(7-11)
6   ?10062/Troll6*(7-12)
7   ?11023/Troll7*(8-13)
8   ?11906/Troll8*(8-14)
9   ?12728/Troll9*(9-15)
10   ?13500/Troll10*(9-16)
11   ?14230/Troll11*(10-17)
12   ?14925/Troll12*(10-17)



Note: As you build more of the same Door or Trap, the Tinker time and cost increases.

Description: All enemy creatures suffer X points of damage

Indy Trap
# of Traps Research Time Research Costs RequirementsTinker Time Tinker Costs Y/X
1?4000/Wizard

Library 10x10,
Workshop 10x10,
Trigger Trap

?4000/Troll12*(1-2)
2   ?4000/Troll12*(1-3)
3   ?5657/Troll12*(2-3)
4   ?6928/Troll12*(2-4)
5   ?8000/Troll12*(2-4)
6   ?8944/Troll12*(2-5)
7   ?9798/Troll12*(3-5)
8   ?10583/Troll12*(3-6)
9   ?11314/Troll12*(3-6)
10   ?12000/Troll12*(3-6)
11   ?12649/Troll12*(3-7)
12   ?13266/Troll12*(3-7)


Note: As you build more of the same Door or Trap, the Tinker time and cost increases.

Description: Enemy creatures suffer a malus (penalty) of X to their range.

Brake Trap
# of Traps Research Time (in hours) Research Costs RequirementsTinker Time (in hours) Tinker Costs X
124001500/Wizard

?

12001500/Troll1
2   12001500/Troll1
3   ?2121/Troll2
4   ?2598/Troll2
5   ?3000/Troll2
6   ?3354/Troll2
7   ?3674/Troll3
8   ?3969/Troll3
9   ?4243/Troll3
10   ?4500/Troll3
11   ?4743/Troll3
12   ?4975/Troll3



Note: As you build more of the same Door or Trap, the Tinker time and cost increases.

Description: Y enemy creatures suffer X points of damage.

Trigger Trap
# of Traps Research Time Research Costs RequirementsTinker Time Tinker Costs Y/X
124003500/Wizard

Library 9x9,
Workshop 8x8,
Nest of Thorns

12003500/Troll1*(1-4)
2   12003500/Troll2*(1-6)
3   ?4950/Troll3*(2-7)
4   ?6062/Troll4*(2-8)
5   ?7000/Troll5*(2-9)
6   ?7826/Troll6*(2-10)
7   ?8573/Troll7*(3-11)
8   ?9260/Troll8*(3-11)
9   ?9899/Troll9*(3-12)
10   ?10500/Troll10*(3-13)
11   ?11068/Troll11*(3-13)
12   ?11680/Troll12*(3-14)


Note: As you build more of the same Door or Trap, the Tinker time and cost increases.

Description: Y enemy creatures suffer X points of damage.

Nest of Thorns
# of Traps Research Time Research Costs RequirementsTinker Time Tinker Costs Y/X
121003000/Wizard

Library 9x9,
Workshop 8x8,
Alarm Trap,
Poisonous Gas Trap

10503000/Troll1*(2-3)
2   10503000/Troll2*(3-4)
3   ?4243/Troll3*(3-5)
4   ?5196/Troll4*(4-6)
5   ?6000/Troll5*(4-7)
6   ?6708/Troll6*(5-7)
7   ?7348/Troll7*(5-8)
8   ?7937/Troll8*(6-8)
9   ?8485/Troll9*(6-9)
10   ?9000/Troll10*(6-9)
11   ?9487/Troll11*(7-10)
12   ?9950/Troll12*(7-10)


Note: As you build more of the same Door or Trap, the Tinker time and cost increases.

Description: Increases field coverage of each creature by X.

Alarm Trap
# of Traps Research Time Research Costs RequirementsTinker Time Tinker Costs X
118003000/Wizard

Watcher Trap,
Secret Gate,
Library 8x8,
Workshop 7x7

9003000/Troll+2
2   9003000/Troll+3
3   ?4243/Troll

+3

4   ?5196/Troll+3
5   ?6000/Troll+4
6   ?6708/Troll+4
7   ?7348/Troll+5
8   ?7937/Troll+6
9   ?8485/Troll+6
10   ?9000/Troll+6
11   ?9487/Troll+7
12   ?9950/Troll+7


Note: As you build more of the same Door or Trap, the Tinker time and cost increases.

Description: Y enemy creatures suffer X points of damage.

Poisonous Gas Trap
# of Traps Research Time Research Costs RequirementsTinker Time Tinker Costs Y/X
116502500/Wizard

Library ?x?,
Workshop 8x8,
Watcher Trap

8252500/Troll1*(1-3)
2   8252500/Troll2*(1-4)
3   ?3536/Troll3*(2-5)
4   ?4330/Troll4*(2-6)
5   ?5000/Troll5*(2-7)
6   ?5590/Troll6*(2-7)
7   ?6124/Troll7*(2-8)
8   ?7071/Troll8*(2-8)
9   ?7500/Troll9*(3-9)
10   ?7906/Troll10*(3-9)
11   ?8292/Troll11*(3-10)
12   ?8660/Troll12*(3-10)

Effect: Y enemy creatures suffer X points of damage.

Watcher Trap
# of Traps Research Time (hours)Research Costs RequirementsTinker Time (hours)Tinker Costs Y/X
115002400/Wizard

Library 7x7,
Workshop 6x6,
Watchtower

7502400/Troll1*(1-2)
2   7502400/Troll2*(1-3)
3   ?3394/Troll3*(2-3)
4   ?4157/Troll4*(2-4)
5   ?4800/Troll5*(2-4)
6   ?5367/Troll6*(2-5)
7   ?5879/Troll7*(3-5)
8   ?6350/Troll8*(3-6)
9   ?3788/Troll9*(3-6)
10   ?7200/Troll10*(3-6)
11   ?7589/Troll11*(3-7)
12   ?7960/Troll12*(3-7)


Note: As you build more of the same Door or Trap, the Tinker time and cost increases.

Effect: Increases coverage of each creature by X.



Watchman
# of Traps Research Time (hours)Research CostsRequirementsTinker Time (hours)Tinker CostsX
110502400/WizardBarricade, Library 7x7, Workshop 5x55252400/Troll+1
2   5252400/Troll+1
3   8533394/Troll+2
4    4157/Troll+2
5    4800/Troll+2
6    5367/Troll+2
7    5879/Troll+3
8    6350/Troll+3
9    6788/Troll+3
10    7200/Troll+3
11    7589/Troll+3
12    7960/Troll+3


Note: As you build more of the same Door or Trap, the Tinker time and cost increases. It's a bit bass-ackwards from what you would expect of mass production, but Trolls must not like repetitive work. Labor unions are protecting them from RSI like carpal tunnel... ;P

Description: Increases field coverage by X

Barricade
# of Traps Research Time (in hours) Research Costs RequirementsTinker Time (in hours) Tinker Costs X
14501500/Wizard

?

2251500/Troll+50
2   2251500/Troll+71
3   3652121/Troll+87
4   ?2598/Troll+100
5   ?3000/Troll+112
6   ?3354/Troll+122
7   ?3674/Troll+132
8   ?3969/Troll+141
9   ?4243/Troll+150
10   ?4500/Troll+158
11   ?4743/Troll+166
12   ?4975/Troll+173


Note: As you build more of the same Door or Trap, the Tinker time and cost increases.

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