Level | HP | minDmg | maxDmg | toHit | Range | Coverage | Capacity | Training Cost | Training Time |
1 | 5 | 1 | 4 | 50% | 1 | 6 | 60 | 0 | |
2 | 6 | 2 | 4 | 55% | 1 | 8 | 70 | 250 | .33 |
3 | 8 | 2 | 5 | 55% | 1 | 10 | 80 | 500 | .66 |
4 | 10 | 3 | 5 | 55% | 2 | 12 | 90 | 750 | 1 |
5 | 12 | 3 | 6 | 60% | 2 | 14 | 100 | 1000 | 1.33 |
6 | 14 | 4 | 6 | 61% | 2 | 15 | 110 | 1250 | 1.66 |
7 | 15 | 4 | 7 | 63% | 2 | 16 | 120 | 1500 | 2 |
8 | 17 | 5 | 7 | 65% | 2 | 17 | 130 | 1750 | 2.33 |
9 | 19 | 5 | 7 | 67% | 2 | 18 | 140 | 2000 | 2.66 |
10 | 20 | 5 | 7 | 69% | 2 | 20 | 150 | 2250 | 3 |
11 | 22 | 6 | 8 | 71% | 3 | 22 | 160 | 2500 | 3.33 |
12 | 24 | 6 | 8 | 73% | 3 | 23 | 170 | 2750 | 3.66 |
13 | 26 | 7 | 9 | 75% | 3 | 25 | 180 | 3000 | 4 |
14 | 28 | 7 | 9 | 77% | 3 | 26 | 190 | 3250 | 4.33 |
15 | 29 | 8 | 10 | 79% | 3 | 28 | 200 | 3500 | 4.66 |
You begin the game with 3000 gold and no imps. Your first imp is free to recruit, as you recruit more imps, the cost increases. At the beginning of the game, there’s nothing else to spend money on, so recruit 4 Imps right away and start digging.
Never, ever use imps to defend. They die too easily and they are one of the most expensive creatures to replace. If you have 10 Imps defending and one dies, you will have to recruit a new Imp at the 10th Imp price of 2500 gold.
At the very beginning of the game, you can TRY to use Imps to attack. They can carry a lot and after you’re done digging, you can attack every 15 minutes, forever.
While digging, the most efficient way to get gold is to dig with 1 team of 12 for 10 minutes at a time.
You will NOT get more gold by recruiting 2 teams of 12. You will, however, have a much higher creature score and you will be able to use your time quicker. 2 teams of 12 Imps will NOT excavate any more gold in a 24-hour period than 1 team of 12 Imps.
The most effective way to excavate space for your dungeon is to have 1 imp dig for 10 minutes at a time. As you level up your Imps, the maximum space that they can excavate increases slightly.
It is wise to trains Imps as soon as possible. I personally have 16 imps; 12 digging and up to 4 in training at any one time. If gold is tight, recruit at least 13 Imps so that you can have a full team of 12 digging all the time.
Some Keepers report that a team of 4 Imps brings back nearly 100% of their carrying capacity, while larger teams only bring back 40-50% of their capacity. For high level Imps, 40-50% of the capacity of 12 Imps is still higher than 100% of the capacity of 4 Imps.
# of Imps | Recruitment Cost |
1 | 0 |
2 | 500 |
3 | 750 |
4 | 1000 |
5 | 1250 |
6 | 1500 |
7 | 1750 |
8 | 2000 |
9 | 2250 |
10 | 2500 |
11 | 2750 |
12 | 3000 |
13 | 3250 |
14 | 3500 |
15 | 3750 |
16 | 4000 |
17 | 4250 |
18 | 4500 |
19 | 4750 |
20 | 5000 |
21 | 5250 |
22 | 5500 |
23 | 5750 |
24 | 6000 |
Labels: DignFight Units
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