Increase field coverage by X%
# of Traps | Research Time (in hours) | Research Costs | Requirements | Tinker Time(in hours) | Tinker Costs | X |
---|---|---|---|---|---|---|
1 | 450 | 1500/Wizard | ? | 225 | 1500/Troll | +5% |
2 | 225 | 1500/Troll | +7% | |||
3 | 365 | 2121/Troll | +9% | |||
4 | ? | 2598/Troll | +10% | |||
5 | ? | 3000/Troll | +11% | |||
6 | ? | 3354/Troll | +12% | |||
7 | ? | 3674/Troll | +13% | |||
8 | ? | 3969/Troll | +14% | |||
9 | ? | 4243/Troll | +15% | |||
10 | ? | 4500/Troll | +16% | |||
11 | ? | 4743/Troll | +17% | |||
12 | ? | 4975/Troll | +17% |
Note: As you build more of the same Door or Trap, the Tinker time and cost increases.
Labels: DignFight Doors, Passive Traps
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How is it increasing coverage? For example I have 200 fields, and 100 coverage without wooden door. That's 50%. With 4 wooden doors what will happen? Is the 10% added to the 50% to make 60% or will it increase the actual coverage to 110 which would mean 55% coverage?
Is the extra coverage shown in the defense menu? Does this extra coverage counts when defensive extra hit % calculated?
Thanks for your answers in advance :).
And Merry Christmas!
Unknown said...
December 24, 2007 at 10:44 AM
The Wooden Gate (and all of the other doors) gives you a field coverage bonus. In your example, you say you have field coverage of 100 (or 50%).
4 Wooden Doors will provide a 10% field coverage bonus. That means that you get a 10% bonus of your 100 field coverage (or 10 fields).
100 coverage via creatures + 10 coverage via wooden gates = 110 (or 55% of 200)
Not a lot, but my creatures cover about 1200 fields in my 1300 field dungeon. A 10% bonus for me would be 120 fields, enough to get 100% coverage and a +15% combat bonus.
If you have already built 1 Wooden Gate, enable it (Creatures > Tinker > Manage Traps) then check your fiend coverage (Actions > Defend). You should be able to see your coverage number change a little.
I hope that makes sense.
My advice would be to skip the doors and research traps instead. Once you find a trap that you like, build multiples of it. "Stacking" traps does more damage to attackers and traps don't have a time limit (like spells). More damage makes it harder for attackers to profit from you.
MoxSapphyre said...
December 24, 2007 at 1:45 PM